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It resonates with me
Yep. No doubt about it. I love another remedy game. Who would've thought, Control: resonant is brilliant. How creative they were in exploring the Jesse, Dylan relationship. How they explored everything the set up in Control about their childhood, Dylan's time in containtment, etc. How deserved the transition feels from Dylan being hated by everyone for the things he did in Control, to gaining the respect of everyone at FBC. They humanized him the right way with guilt weighing him despite the fact he wasn't in "control" of his actions in Control.
The world they set up feels very real despite the absurdity of that statement. They've poured so much detail into every concept that I felt guilty traversing throught it quickly because I didn't get to pay enough attention.
And don't get me started on the gameplay. Smooth traversal like the original Control. Much more difficult than control but thats only a motivation to spend time with the upgrades and exploring more side quests. A decent variety of memorable bosses too. Chefs kiss for striking the right balance. Although I did cheat a couple of times by using the accessibility settings to increase damage a bit.
The only complain, the god damn taxi disappointment. Amazing build up and really fun puzzles but the ending of the taxi quest was so damn unsatisfying. Nitpick considering everything else the game gets absolutely right.
Another hit as expected. This Sam Lake guy and his team know what they're doing. More please of this.
2026-10-04 -
GTA6 has got your balls
GTA6 can spit in your mouth, fuck your wife, kill your dog and you'll still pay that $100 price tag on release. Rockstar could've priced it at the steam machine price and people would complain less.
We're all just weak, pathetic consumers waiting to suckle at the bosom of Rockstar. The best we can do in the form of a protest is to wait for a sale but you can't resist, can you?
At this point, I truely wish, the game sucks and people stop playing it after a week but a man can only dream.
2026-06-27 -
Remedy is the remedy
Going to fan boy this one because I love every single remedy game that has come out so far (except firebreak). They make truly original and creative... uh calling them games feels wrong. Tempted to call them "interactive cinematic experiences" at the cost of sounding like an asshole.
- Control has a fantastic story and is extremely fun to play.
- Alan wake 2 was a huge improvement over alan wake 1 (and american nightmare) which was my favorite game before the sequel came out.
- Quantum break was also fun to play and watch (because it's a game with a TV show embedded within it).
- Old max payne games are amazing too and still fun to play even with it's stiff, tiny bit outdated controls.
This is what remedy does best and why I like them. Those finnish bastards make amazing story-driven games and take creative risks to make their work more interesting. Unlike activision's (treyarch, infinity ward, sledgehammer, etc included) creatively bankrupt and completely hollow almost-yearly call of duty releases, remedy consistently produces quality games. You can say "apples to oranges" but I say "fruit to fruit". Need a little bit of this in every team in the world building things. Not everything needs to be done with the goal of feeding profit piggy.
Have fun with it. Make interesting things.
2026-05-27